Seraphim Doll (Demo)
A downloadable game for Windows, macOS, and Linux
⚠️ THIS GAME IS FOR ADULTS ONLY (18+)
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SERAPHIM DOLL
Some love is gentle. Some love is patient.
This love keeps you in silk and chains and calls it salvation.
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As Eve, lead singer of band Fallen Seraph, you wear white lace and silver chains. You spread your arms like wings. on the stage you become something else.
But when the lights fade and the makeup comes off, you're just Noa, a literature student who fades back into anonymity on the late night train home.
Tonight, someone is watching closer than the others.
DEVELOPMENT STATUS
Wormey's first game woohoo!!
Currently in development. This is just a little demo made for EroHorror Jam 2025!, I'll hopefully be fleshing it out and adding a lot to it as time goes on, this is just the beginning of Noa and Sachi's story :3
CREDITS
Art, (bad) Writing and Coding by me Wormey!
Music used under CC license from Stevia Sphere
Background Images under CC license from https://unsplash.com/
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Also hi if you're here, I'm not great at writing and if you are I would love to work with you to rework/continue this story message me on discord @wormey.
Download
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Comments
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really enjoyed the demo! would love to see more of the game :)
From the start, I love the edits to the main menu gui to feel fitting for the story I am about to get into. As often as I neglect it myself (unless someone else is coding it lol) main menus are a very good way to get a player into the mindset of the game. I then also really like the angel statue gui when starting the game proper.
After I finished the demo defiant path, I feel really intrigued as to how it would play out (but also i appreciate that the end of it tells me how to get the passive ending.) I also like the end of demo collection of stats, and information on the route chosen.
It almost makes me think of games like "Long Live The Queen" - where there are a lot of choices and routes, but death is surprisingly easy to find, and it is uncertain which options will lead you down the path of a bad end.
I tried to look around for some other endings then, but was uncertain of which path would lead me to what. I ended up cracking open the RenPy files afterwards, and feel even more intrigued by the ending information, because, understandably so, any option has its problems - being kidnapped isn't an easy or good experience to have. (I did also see some further documents and writing on endings and such, but didn't read much of it so I don't spoil myself - because I do want to play the full version when it is done.)
Overall, I enjoyed my experience with the game, and I am looking forward to the finished version, along with other projects you work on/make.
I hope more people play this game, because I really enjoyed it a lot!